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Information 如何快速将Word文档转换为论坛bbcode
发布: geeky_kappa - 11-13-2023, 07:17 AM - 版块: 翻译组综合讨论 - 无回复


  1. 翻译后的文本需要在大纲内有相应标题,请自行摸索标题与样式的使用
  2. 对于边栏、怪物数据块等独立文本区域,Libreoffice用户可以选择插入->区域,这样里面的文本不会丢失。微软office的对应物有待研究,但切勿使用文本框、批注等元素,这样会导致其中文本转换后丢失
  3. 安装pandoc
  4. 下载本贴附件的两个lua。果园使用SMF式bbcode,本论坛使用myBB式bbcode,请注意区分文件名
  5. {diceroller-code}使用Windows终端执行,可能需要注意各文件所在目录和当前目录
  6. 将独立文本区域逐个选择并改为“引用”



附件
.lua   bbcode_smf.lua (大小: 10.38 KB / 下载: 1)
.lua   bbcode_mybb.lua (大小: 10.46 KB / 下载: 0)
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  艾河洼女巫基础职业翻译
发布: geeky_kappa - 11-13-2023, 05:49 AM - 版块: 巫术:艾河洼的魔法/ Witchcraft: Magic of Hereva - 无回复

艾河洼女巫Witch of Hereva

她捧着书躺在蜘蛛网上,全神贯注地阅读,脸上带着微笑。她的挎包里是花了一天收集的材料,她的身旁是一只猫。这只猫正聚精会神地盯着一小群蜘蛛,这些蜘蛛不知道是否应该靠近它们的猎物。

艾河洼的女巫们从小就被训练如何控制魔法,并用魔法为自己和他人服务。她们是奥术和其他研究的专家,而且她们喜欢解决问题。她们有着从不放弃的可贵品质,通常有成为冒险者的倾向,不过也常常造成麻烦。

不过,女巫其实有很多种。每个魔法学校都从不同的角度观察这个世界,以不同的方式学习她们的技艺。尽管如此,艾河洼的女巫们仍然有很多相通的关键特征。

她们都经受了严格的训练。哪怕是混乱的混沌阿学校都需要一定的训练才能掌握这种使宇宙诞生的力量。

研究的能力Researching aptitude

许多办法都能让人触碰混沌与进化之力,但几乎所有办法都需要依靠大量的学习。艾河洼女巫沉浸在她们的书本中的时间和她们旅行以及冒险花费的时间几乎一样多。

她们从导师处学习如何施法,但从不止步于此。她们总是寻找新方程、新秘密和新技术,这些是她们创造新法术的、药水甚至魔法物品的原料。

魔法是一个有很多未勘探区域的世界,而女巫想要探索全部。

竞争的天性Competitive nature

艾河洼的所有女巫都在持续地自我提升,以至于你可能会觉得新女巫永远都达不到老一代设定的标准。她们都有竞争的天性,喜欢互相测试魔法技能,而且从来不放过魔法比赛的机会。

创建艾河洼女巫Creating a Witch of Hereva

要创建艾河洼女巫,你至少需要了解一点她们所在世界的知识。如果你在创建在另一个战役游玩的角色,你需要回答以下问题:你的角色是怎么来到这个世界的?这场旅行或冒险的目标是什么?

一场失败的实验、一份灵体委托的任务、追随强大法师的脚步、对传奇药水配方的研究,这些都可以是你的角色离开艾河洼并在你的战役开启一段新冒险的原因。

快速建卡Quick Build

你可以按以下建议快速构建一名艾河洼女巫。首先,将你的最高属性分配给魅力,次高属性分配给体质和敏捷。根据你想加入的女巫学校,其他的优先属性可能会有所不同(每个女巫学校的描述有相关建议)。其次,选择艾河洼学者Witch Schoolar(译注:下文没有,疑似是这个)背景。最后选择戏法:冻寒之触Chill Touch法师之手Mage Hand,以及1环法术通晓语言Comprehend Languages隐形仆役Unseen Servant

职业等级熟练加值职业特性已知戏法已知法术法术研究魔力点法术环阶
1st+2巫术,魔宠2221
2nd+2女巫学校2331
3rd+2魔药酿造2442
4th+2属性值提升3552
5th+3扫帚骑乘3663
6th+33763
7th+3女巫学校特性3874
8th+3属性值提升3974
9th+441085
10th+4法术研究41085
11th+4女巫学校特性411196
12th+4属性值提升411196
13th+5魔力聚焦4122107
14th+54122107
15th+5女巫学校特性4133118
16th+5属性值提升4133118
17th+64144129
18th+64144129
19th+6属性值提升4154139
20th+6女巫学校特性4154139

职业特性Class Features

作为一名艾河洼女巫,你获得以下职业特性。

生命值Hit Points

生命骰:每艾河洼女巫等级1d8

首级生命值:8+你的体质调整值

升级生命值:首级生命值之外,对应每个艾河洼女巫等级5(1d8)+你的体质调整值

熟练项Proficiencies

护甲:

武器:匕首、飞镖、投石索、长棍、轻弩。

工具:炼金工具

豁免:感知、魅力

技能:在奥秘、历史、洞悉、调查、医药、宗教中选择两项

装备Equipment

你带着以下装备开始游戏,此外该角色还可以从其背景项中获得额外的起始装备:
  • (a)一根长棍或(b)一把匕首
  • 法杖(施法法器)
  • 一个材料包
  • (a)一套学者套组或(b)一套探索套组
  • 一本法术书

巫术Witchcraft

作为艾河洼的女巫,你是魔法中混沌与进化的学生。艾河洼的魔法与其他存在位面的魔法相比稍有不同,但同时也保持了一定的相似性。这些力量中的秘密需要通过学习和研究发掘,并通过训练掌握。

你可以从艾河洼女巫法术列表中学习法术。你在此职业得到新的等级时,你可以将新的法术加入到法术书中,并更换一些低等级法术。此外你还能学到如何将一些来自法师法术列表的法术添加到你的魔法书中。

戏法Cantrips

你从艾河洼女巫法术列表中习得两个戏法。更高等级时,你习得更多女巫戏法,如同在艾河洼女巫职业表中已知戏法一栏所示。

魔力点Rea Points

魔力(Rea)是用于测量创造艾河洼世界的魔法力的魔法单位。Rea是“现实Reality”的所写。魔力可以被大致当成将某任务的副产物收集起来。每一点的魔力都能用于施法。你魔力点的数量参见艾河洼女巫职业表。你在长休后恢复所有魔力。

6环或以上的法术难以施放。女巫体内存储的魔力就能让她们少量地施展这些法术。每次长休之间,利用你自然恢复的魔力只能将6到9环的法术施放各一次。职业表还展示了你的施法法术环阶。你用相同环阶施放所有法术。

引用:例如:

你在第4级时有6个魔力点,法术等级为3环。要施放1环法术巫术箭witch bolt,你必须消耗1点魔力,将其以3环施放。

你在第15级是有10个魔力点,法术等级为8环。要施放3环法术法术反制counterspell,你必须消耗1点魔力,将其以8环施放。该法术不计入你只能施放一次8环的限制,因为它原来是3环法术。

已知法术Spells Known

第1级时,你从艾河洼女巫法术列表中习得两个个1环法术。艾河洼女巫职业表的已知法术一栏显示了你在第1级和更高级时何时获得更习得更多的女巫法术。你选择的新法术环阶必须不高于职业表上对应等级的法术环阶。例如,当你到达第6级时,你可以学到一个1到3环的新女巫法术。此外,当你在此职业上获得新等级时,你可以选择一个已知的女巫法术并将其替换为另一个法术列表中的你有恰当法术位的法术。

施法关键属性Spellcasting Ability

魅力是你施展法师法术的关键属性。每当你的法术需要施法关键属性时均指向你的魅力值。而你女巫法术的豁免DC和攻击检定,则使用你的魅力调整值。

法术豁免DC=8+你的熟练加值+你的魅力调整值

法术攻击调整值=你的熟练加值+你的魅力调整值

施法法器(魔杖)Spellcasting Focus (Magic Wand)

你可以使用魔杖(见装备一章)作为你施展女巫法术的法器。

魔宠Familiar

在第1级,你能选择一个成为你魔宠的动物伙伴。艾河洼女巫的魔宠可以是与一只平凡的小动物或者与女巫有着极深感情的灵体。

要得到已知魔宠,你需要和一只来自女巫魔宠表的动物施展一个1小时长的仪式,之后该生物与你绑定。不论魔宠来源如何,艾河洼女巫一次只能有一个魔宠。此外,以一个动作你能将魔宠从与你的绑定中释放。

你的魔宠与你分开独立行动,但总会听从你的指令。战斗中,你的魔宠掷自己的先攻并在自己的回合行动。魔宠无法攻击、施法或使用吐息武器,但能正常使用其他动作。

女巫魔宠

魔宠属性元素
敏捷火焰
力量力场
二尾狐感知光耀
小公鸡智力雷鸣
泰国斗鱼魅力冷冻
黄蜘蛛敏捷毒素
猫头鹰感知闪电
龙鸭力量心灵
僵尸金丝雀体质暗蚀
龙猫体质强酸
幽灵蝠魅力挥砍
妖精盆栽智力钝击

当你的魔宠在你的100尺内时,你能使用心灵感应与其交流。

以一个反应,你可以使你的使魔获得表中对应属性豁免的优势。同样是以一个反应,你能使你的使魔获得表中对应伤害类型的抗性。最后,这些特性仅在你距魔宠100尺以内时才可使用,而且使用一次后必须完成一次长休才能再次使用。

女巫学校Witchcraft House

从第2级开始你要选择专精于艾河洼的6个魔法学校之一,这意味着你被6所女巫学校之一接受,或你的导师来自该学校。不论如何,你的选择都会在第2、7、11、15、20级给予你特性。

引用:女巫学校对基础职业的影响比其他职业的子职业的影响大得多。不同女巫学校的女巫有完全不同的战术,在小队中有完全不同的角色。


魔药酿造Potion Brewing

从第3级开始,只要你愿意花费时间和资源,你就能酿造自己的魔法药水。你通常会在战役的休整期制作这些药水。

魔药酿造表Potion Brewing Table

药水稀有度女巫等级配方耗时配方DC酿造时间花费
普通31周132天25gp
非普通52周154天50gp
珍稀75周2010天500gp
极珍稀910周253周5000gp
传说1120周3010周25000gp*

*要酿造传说药水,你的GM可以要求你先通过任务获得某种特别稀有的原料。

首先,你需要研究魔药配方。根据目标魔药的稀有度,你需要达到表上对应的最小女巫等级才能研究对应的配方。你还需要根据稀有度消耗表中对应的时间来研究魔药配方。

然后,你需要进行一个智力(炼金工具)检定,检定难度参见上表。若成功,则你获得配方,并可以开始按照配方制作魔药。

只要你仍物理性地保留着配方,则你可以无需研究酿造更多魔药。如果你失去了配方,则需要重新创造一个新配方。

拥有配方后,酿造魔药需要表中对应的时间和花费。在酿造所需世界结束后,你进行一个智力(炼金工具)检定,并将你的结果与酿造魔药结果表比较。

酿造魔药结果表Brewing Potions Results Table

普通非普通珍稀极珍稀传说结果
--5-10-15-你的药水爆炸。你失去所有原料,且炼金工具损坏。
-5-6-811-1316-18严重失败,你失去药水的所有原料。
5-6-89-1314-1819-23酿造失败,但原料并未损失,可以重来。
6-89-1314-1819-2324-28酿造成功,但你多花了一半的时间。
9-2014-2519-3024-3529+酿造成功。
21-2526-3031+36+-酿造成功,而且你只花了一半的时间。
26+31+---酿造成功,而且你只花了一半的时间和原料。

如果你的GM使用制作魔法物品的规则,艾河洼女巫也可以使用这些规则。不过通常情况下使用此处的可选规则制作药水更快也更便宜,因为这是职业能力。如果你战役中制作魔法物品特别便宜,你的GM可能需要调整相关的两个表。

属性值提升Ability Score Improvement

当你达到第4、第8、第12、第16、第19级时,你可以选择一项属性值提升2点,或是选择两项属性各提升1点。不过,你无法通过该特性让属性值超过20。

使用可选的专长规则时,你可以用选择一个专长代替属性值提升。

扫帚骑乘Broom Riding

从第5级起,你学会了如何将平凡的扫帚附魔成飞天扫帚Broom of Flying。附魔扫帚的仪式需要1小时和50gp。仪式完成后附魔会持续1小时,而且你在完成一次长休前不能再次附魔。

被附魔后,你扫帚的功能和飞天扫帚等同,但只能被你或你的魔宠激活。

第10级时,你两次长休间可以使用该特性两次,附魔持续2小时。第15级起你可以使用该特性三次,附魔持续5小时。

第15级起,只要你骑在飞天扫帚上,不论扫帚由谁制作,其速度都翻倍。

引用:飞天扫帚Broom of Flying

奇物,非普通

这把扫帚平时只是一把3磅重的普通木制扫帚。如果你骑在它上面并说出它的命令语,它就会悬浮在你身下且可以载着你在空中飞行。它的飞行速度为50尺。虽然飞天扫帚最多可以搭载400磅的重物,但200磅以上的载重会将它的飞行速度降低到30尺。扫帚在你着陆之后便会停止悬浮。

你可以说出命令语并指明1里内一个你熟悉的地点,以此命令扫帚自行飞到该处。如果扫帚在你周围1里以内,则你可以用另一个命令语让它回到你身边


法术研究Spell Research

作为你在艾河洼女巫职业表中通过已知法术一栏习得的法术的补充,你也可以通过法术研究习得不在女巫法术列表的法术。学习这些法术需要消耗时间和金钱。从第10级开始,你可以从法师法术列表学习法术,数量上限见职业表。

你以这种方式学习的法术最高环阶小于你在职业表中当前的法术等级。

此外,10级后你每获得一个等级就能通过研究将已通过该特性学习的法术替换成新的法术。

法术研究的过程Researching Spells Process

以这种方式研究法术,每法术环阶需要消耗两天和150gp。在研究末尾你需要进行一个智力(奥秘)检定,DC为15+法术环阶。若检定成功,你将该法术加入你的法术书,若失败则需要重试。失败后对同一法术的研究只需要一半的时间和三分之一的金币,也就是每环阶消耗1天和50gp。

法术研究的花费和难度Researching Spells costs and difficulties

法术环阶女巫等级研究耗时研究花费学习DC
1102天150gp16
2104天300gp14
3106天450gp18
4108天600gp19
51010天750gp20
61112天900gp21
71314天1050gp22
81516天1200gp23

魔力焦点Rea Focus

艾河洼女巫自身保有用于施法的魔力,而且在但长休后全部恢复。但魔力无处不在,你也可以使用体外环境中的魔力施法。

少有女巫的水平能毫无保留地引导并操纵魔力。这种操作很危险。虽然获得过多魔力十分困难,但特定法术有概率彻底耗空施法者和周围区域的魔力。这种方式施放的法术可以导致灾难性结果。

第13级起,你学会了通过引导魔力来施法。当你已经消耗完你所有的魔力时,你可以尝试施展一个已知法术中最高环阶比你当前法术环阶少一级的法术。

要这样施法,你首先需要引导周围的魔力。中可能会导致狂野魔法能量的爆炸,并伤害你和周围的生物。

掷数个d6,其数量等于你尝试施展的法术环阶。你导致的爆炸带有的负能量值等于其中1的数量,正能量值等于其中6的数量。以你为中心60尺半径内每个生物损失负能量值x5的生命值,同时得到正能量值x5的生命值。

额外效应取决于引导的正负能量值。
  • 若负能量值大于等于2,爆炸区域内任何准真实quasi-real生物立即消失并停止存在。
  • 若正能量值大于等于3,区域内所有幻象消失。
  • 若负能量值大于等于5,区域内所有植物被杀死。
  • 若正能量值大于等于6,你恢复1点魔力。

以此方式施法后你需要完成一次长休才能再次尝试。

从第18级起,两次长休间你可以尝试以此特性施法两次。

docx文件。也是测试



附件
.docx   艾河洼女巫.docx (大小: 19.41 KB / 下载: 1)
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  新bbcode测试
发布: Admin - 11-13-2023, 05:40 AM - 版块: 翻译组综合讨论 - 回复数 (1)

职业等级熟练加值职业特性已知戏法已知法术法术研究魔力点法术环阶
1st+2巫术,魔宠2221
2nd+2女巫学校2331
3rd+2魔药酿造2442
4th+2属性值提升3552
5th+3扫帚骑乘3663
6th+33763
7th+3女巫学校特性3874
8th+3属性值提升3974
9th+441085
10th+4法术研究41085
11th+4女巫学校特性411196
12th+4属性值提升411196
13th+5魔力聚焦4122107
14th+54122107
15th+5女巫学校特性4133118
16th+5属性值提升4133118
17th+64144129
18th+64144129
19th+6属性值提升4154139
20th+6女巫学校特性4154139

[roll=4d6]

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  目录、索引与认领
发布: geeky_kappa - 11-11-2023, 12:40 AM - 版块: 无情天/The Ruthless Heavens - 无回复

Introduction............................................................4
Core Systems ..........................................................6
Cultivation Anomalies .........................................8
Qi Milestones ....................................................11
Abilities .............................................................11
Advancement ....................................................12
Dao Paths .............................................................15
Path of Flames ..................................................17
Path of Boundless Might ..................................19
Path of Dissonance & Harmony ........................21
Path of Flesh & Bone ........................................23
Path of Shadows ...............................................25
Path of the Mystic .............................................27
Path of Thorns ..................................................29
The Spellbound Path .........................................31
Path of the Celestial Sword ...............................33
Path of the Void Ascendant ..............................35
Follow Your Own Path ......................................37
Alchemy and Magical Items .................................39
Alchemical Exilers and Pills ...............................41
Magical Items....................................................43
Spirit Beasts and Monsters ..................................47
Origins & Monster Cores ..................................48
Monstrous Templates .......................................49

引用:请回复想翻译的章节

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  官方译名汇总
发布: Admin - 11-08-2023, 10:25 AM - 版块: 巫术:艾河洼的魔法/ Witchcraft: Magic of Hereva - 无回复

大部分可能不会在RPG出版物中出现,但还是全列出来
#. ~~~~~~ NOTICE: The primary purpose of this file is to help your translations to be consistent across episodes, and as a guide when multiple translators work on the same language. The secondary purpose is for generating transcripts. Comments starting by #. are coming from the _catalog.pot file, and will always be overwritten if you edit them. To write your own comments, please start them simply with # (no period) and they'll stay around. You can read more about PO reference files in the translation documentation repository.
msgid ""
msgstr ""
"Language: 简体中文\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Translator: Name <email@adress.com>\n"

#. ~~~~~~ TRANSCRIPT SPECIFICS: Title of the episode
msgid "Title"
msgstr "标题"

#. Used for the sound effects ('SFX', onomatopoeia)
msgid "Sound"
msgstr "声音"

#. For anything written on a wall, a sign, a paper, etc.
msgid "Writing"
msgstr "书写"

#. For speech bubbles of the narrator
msgid "Narrator"
msgstr "旁白"

#. For notes that appear under panels. (Like what "Ko" means or "See Episode")
msgid "Note"
msgstr "注释"

#. For the credits at the end of each episode.
msgid "Credits"
msgstr "参与者名单"

#. ~~~~~~ CHARACTERS (Episode 1)
msgid "Pepper"
msgstr "小辣椒"

#. (Episode 38) Pepper's secret identity.
msgid "Peph'Ra"
msgstr ""

#. How the 'Pepper' & 'Carrot' words are connected in the title.
#. Used to name more than one person saying the same phrase. (EP9, 13, 22)
msgid "&"
msgstr "&"

msgid "Carrot"
msgstr "萝卜头"

#. (Episode 3, Episode 37) A male vendor at the market.
msgid "Vendor"
msgstr "商贩"

#. A red-haired witch wearing luxurious jewels.
msgid "(Miss) Saffron"
msgstr "藏红花"

#. Saffron's pet, a white female cat.
msgid "Truffel"
msgstr "松茸"

#. (Episode 6) A witch with curly black hair who is a princess and later a queen.
msgid "Coriander"
msgstr "香菜叶"

#. Coriander's pet, a male black cockerel.
msgid "Mango"
msgstr ""

#. A witch: blonde, with pink- or red-irised eyes, in a kimono.
msgid "Shichimi"
msgstr "七味粉"

#. Shichimi's pet, a male fox with multiple tails.
msgid "Yuzu"
msgstr ""

#. Also known as Mayor Bramble, he is a man with a 'van Dyke' beard, a brown suit and a hat; he presents the potion and magic contests. (EP6, 21, 22)
msgid "Mayor of Komona"
msgstr "科魔那市长"

#. Generic term for audiences. (Group of people in EP6, 21, 22)
msgid "Audience"
msgstr "观众"

#. Generic term for any bird. (EP6, 14, 16, 23) (Includes DragonDuck, rooster, DragonChick, pidgeon)
msgid "Bird"
msgstr "小鸟"

#. (Episode 7) Generic term for any fairy.
msgid "Fairies"
msgstr "仙女"

#. (Episode 8, 13, 17, 29, 38) Generic term for any monster.
msgid "Monster"
msgstr "怪兽"

#. (Episode 11) The bon-vivant or happy-go-lucky witch who is one of Pepper's three godmothers. (EP11, 14, 17, 19, 24, 29)
msgid "Cumin"
msgstr "孜然粉"

#. The tall, thin, and behaviourally-rigid witch who is one of Pepper's three godmothers.
msgid "Cayenne"
msgstr "卡宴椒"

#. The ancient, small, and wise leader witch who is one of Pepper's three godmothers.
msgid "Thyme"
msgstr "百里香"

#. Name of the young blond haired prince (as-yet-uncrowned king) of Acren.
msgid "(Prince) Acren"
msgstr "阿坎恩"

#. Generic term used by Pepper to refer to the three witches who raised her. Not used in transcripts.
#. Some languages have decided to use this as a general term and let Pepper use a different (more personal) form.
msgid "godmothers"
msgstr "教母"

#. (Episode 18) Master and teacher of Hippiah, an elf with blond curly hair.
msgid "Basilic"
msgstr ""

#. A student witch of Hippiah, with long dark hair.
msgid "Oregano"
msgstr "披萨草"

#. A student witch of Hippiah, with short blond hair and freckles.
msgid "Cardamom"
msgstr "小豆蔻"

#. A student witch of Hippiah and also an elf, with red hair.
msgid "Cinnamon"
msgstr "肉桂粉"

#. The main recurrent witch of Hippiah, a human with raccoon ears and a tail.
msgid "Camomile"
msgstr "洋甘菊"

#. (Episode 21) A witch of Aquah, living in water, with a long white hair crest.
msgid "Spirulina"
msgstr "螺旋藻"

#. Spirulina's pet, a male _Betta splendens_ fish.
msgid "Durian"
msgstr ""

#. (Episode 22) One of the jury members, he wears a white beard, a monocle, and a wide-brimmed hat. His name references Frieza from Dragon Ball.
msgid "Lord Azeirf"
msgstr "阿泽尔夫爵士"

#. One of the jury members, she is a queen. Her name and hairstyle reference Leia Organa from Star Wars. (EP21 - writing only)
msgid "Queen Aiel"
msgstr "阿爱勒女王"

#. (Episode 23) The big and muscular golden walrus genie.
msgid "Genie of Success"
msgstr "成功精灵"

#. (Episode 27) The royal tailor of Coriander.
msgid "Tailor"
msgstr "裁缝"

#. The robotic invention of Coriander. (EP27)
msgid "Psychologist-Bot"
msgstr "心理保健机器人"

#. (Episode 28) Generic term for any/all of the journalists asking questions at the coronation party.
msgid "Journalist"
msgstr "记者"

#. (Episode 32) A bearded king wearing golden armour. (EP32, 33, 36)
msgid "King"
msgstr "国王"

#. The officer of the bearded king, with a long blond mustache. (EP32, 36)
msgid "Officer"
msgstr "中尉"

#. Generic label used for all sounds produced by the armies. (EP32, 33, 36)
msgid "Army"
msgstr "军队"

#. (Episode 33, 36) The name of the king with a hunting horn, leading the opposing ('dark') army
msgid "Enemy"
msgstr "敌人"

#. (Episode 34) A witch and knight of Ah, an elf from a desert. She is also the teacher of Shichimi.
msgid "Hibiscus"
msgstr ""

#. The supreme leader witch of Ah, with green hair.
msgid "Wasabi"
msgstr "绿芥末"

#. (Episode 35) A witch of Ah who pilots a dragon, with a spiky haircut and aviator goggles. She is Shichimi's girlfriend.
msgid "Torreya"
msgstr ""

#. Torreya's pet, a white dragon.
msgid "Arra"
msgstr ""

#. (Episode 36) A rat appearing in the prison.
msgid "Rat"
msgstr ""

#. Generic terms for guards. (EP36)
msgid "Guard"
msgstr ""

#. (Episode 37) The giant Phoenix
msgid "Phoenix"
msgstr ""

#. (Episode 38) The green haired archer (Group of adventurers), Like "Vigne"(fr) or Vine(en), the plant related to her green hair.
msgid "Vinya"
msgstr ""

#. (Episode 38) The halfing white wolf (Group of adventurers), a bit neighbor of "fright", it also mean in [en] a state of disorder or disrepair.
msgid "Fritz"
msgstr ""

#. (Episode 38) The warrior/tank (Group of adventurers), contains or sound alike "Basic".
msgid "Brasic"
msgstr ""

#. ~~~~~~ PLACES: (Episode 3) The flying city with the giant tree of Komona at the centre.
msgid "Komona City"
msgstr "科魔那(市)"

#. (Episode 6) The name of the village near Pepper's house.
msgid "Squirrel's End"
msgstr "松鼠尾森林"

#. A region of the world (Hereva) that federates many cities including that ruled by Coriander, Qualicity.
msgid "Technologist's Union"
msgstr "科技联盟"

#. A large region of the world (Hereva) also known as land of Ah, Shichimi's land.
msgid "the lands of the setting moons"
msgstr "月落之国"

#. (Episode 16) The name of the planet and general setting of Pepper&Carrot.
msgid "Hereva"
msgstr "艾河洼"

#. (Episode 27) Coriander's city, a large industrial city standing alone in the middle of a desert on a rocky bluff.
msgid "Qualicity"
msgstr "高品城"

#. (Episode 31) A hill or small mountain sacred to the school of Chaosah.
msgid "Tenebrume"
msgstr "暗夜迷雾"

#. ~~~~~~ MAGIC: (Episode 8) The magic of chaos; that which Pepper now practices.
msgid "Chaosah"
msgstr "混沌阿"

#. (Episode 18) The magic of plants and living creatures; that which Camomile practices and Pepper used to.
msgid "Hippiah"
msgstr "嬉皮阿"

#. (Episode 21) The magic of giving life to dead things including machines; that which Coriander practices.
msgid "Zombiah"
msgstr "僵尸阿"

#. The magic of fire, melting metals and cooking; that which Saffron practices.
msgid "Magmah"
msgstr "岩浆阿"

#. The magic of ghost and spirits; that which Shichimi practices.
msgid "Ah"
msgstr "阿(系)"

#. The magic of water, rain, and oceans; that which Spirulina practices.
msgid "Aquah"
msgstr "水阿"

#. (Episode 24) The substance or unit of magic, the name of which is derived from "reality".
msgid "Rea"
msgstr "魔力"

#. ~~~~~~ TIME SYSTEM: Weekday 1 − A day of recreation or rest, similar to Sunday; associated with Chaosah, derived from the French word 'hazard'.
msgid "Azarday"
msgstr "随机日"

#. Weekday 2 - associated with Magmah, from babka, a sweet brioche cake.
msgid "Babkaday"
msgstr ""

#. Weekday 3 - associated with Aquah, from Ceto, a Greek mythological goddess and sea monster.
msgid "Cetoday"
msgstr ""

#. Weekday 4 - associated with Zombiah, from Donn, the lord of the dead in Irish myth.
msgid "Donday"
msgstr ""

#. Weekday 5 - associated with Hippiah, egg = life.
msgid "Eggday"
msgstr ""

#. Weekday 6 - associated with Ah, from the Japanese mythological god Fukurokuju, fuku meaning "happiness".
msgid "Fookuday"
msgstr ""

#. Weekday 7 - associated with all of the schools of Hereva.
msgid "Zero's Day"
msgstr ""

#. Time - PM (afternoon)
msgid "Pinkmoon"
msgstr ""

#. Time - AM (morning)
msgid "Airmoon"
msgstr ""

#. ~~~~~~ MISC: (Episode 3) A vegetable at the market, a sort of squash shaped like a yellow star. Used as an ingredient in potions.
msgid "pumpkinstar"
msgstr "星葫芦"

#. The monetary unit of Komona city (and pun off of 'kilo-octets', a French version of kilobytes).
msgid "Ko"
msgstr "珂"

#. (EP3) A potion ingredient, obtained from clouds.
msgid "pearls of mist"
msgstr "雾化珍珠"

#. (EP3) A large, docile creature: half-dragon, half-cow.
msgid "DragonCow"
msgstr "奶牛龙"

#. (Episode 13) Name of the board game. (A reference to Dungeons & Dragons)
msgid "Citadels & Phoenixes"
msgstr "凤凰与地上城"

#. (Episode 14) A potion ingredient, a plant.
#. (Inspired by the dandelion flower in French; "dent-de-lion" literally means "lion's tooth".)
msgid "Dragon's Tooth"
msgstr "龙牙"

#. Name for a kind of dragon, blue and flying at high altitude.
msgid "Air Dragon"
msgstr "飞龙"

#. Name for a kind of dragon, covered with mud from the swamps.
msgid "Swamp Dragon"
msgstr "沼泽龙"

#. Name for a kind of dragon with a body made of electricity.
msgid "Lighting Dragon"
msgstr "电龙"

#. (Episode 21, 24) Name of the newspaper published in Komona city and distributed across Hereva.
msgid "The Komonan"
msgstr ""

#. (Episode 24) Name for the moonlit meeting of Chaosah for big decisions and exams.
msgid "council of The Three Moons"
msgstr "三月理事会"

#. (Episode 26) Name for a small sacred tree in the bottom of an abandoned castle, generating a continuous stream of water.
msgid "Water-Tree"
msgstr "水树"

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  目录、索引及认领
发布: geeky_kappa - 10-31-2023, 10:29 AM - 版块: 戴弗洛斯简史/Deveros In A Nutshell - 无回复

Content Warnings..................................................5
Introduction..........................................................6
The Players...........................................................6
Reading NPC Tags...............................................8
The Aldarins.......................................................9
Culture..................................................................9
The Aldarin People............................................ 10
Social Classes of Aldarin............................ 17
The Social Classes.......................................... 19
Determining Social Class................................. 19
Ember Preview....................................................21
Constructing Your Ember............................ 21
Ember Abilities.................................................. 21
Growing Your Ember........................................ 22
Charring Embers............................................... 22
Embers As Spells................................................ 22
The Path To Devotion....................................... 23
Ember Examples................................................ 23
Additional Content.............................................24
Kinship Overview............................................ 24
Spells Preview.................................................. 25
Feats Preview.................................................... 27
Define Your Fate................................................ 27
Rending Strikes.................................................. 27
Disease Preview................................................ 27
Background Preview...................................... 27
Publus.................................................................. 27
Welcome to Deveros........................................29
Deveros of Today............................................... 32
Playing the Deveros Preview..................... 33
Player Information............................................ 33
GM Information............................................... 36
Cruorse Isle Organisations............................... 36
Cruorse Isle..........................................................38
Gazetteer............................................................. 39
Plot Hooks.......................................................... 47
Late Shipments.................................................49
Synopsis............................................................... 49
Preparation......................................................... 49
Session Zero....................................................... 50
NPCs of Raela................................................... 51
Minor NPCs....................................................... 51
Gang Leaders of Raela...................................... 51
Act 1: A Mysterious Note....................................54
An Arrival.......................................................... 54
Agrippa’s Restock............................................... 54
Engaging Agrippa.............................................. 55
Storage Hold....................................................... 55
Sea-cret Meeting................................................ 55
Discthreader Attack!......................................... 56
Departure............................................................ 57
Ragged Sturgeon................................................ 57
Wrapping Up Act 1............................................ 57
Act 1 Outcomes................................................ 58
Act 2: Rot and Ruin.......................................59
Exploring Raela.............................................. 59
Major Leads....................................................... 60
Warehouse Stakeout.......................................... 60
Cut of Your Jib.................................................... 60
Minor Leads....................................................... 63
Rumours............................................................. 63
Saltwash.............................................................. 64
Wooded Hangout.............................................. 65
Sulla’s Shack........................................................ 67
Act 2 Outcomes................................................ 69
Act 3: Fire Upon Raela................................70
Warehouse Schedule...................................... 70
Daytime.............................................................. 70
Nighttime............................................................ 71
Aestus Festival.................................................... 72
The Warehouse................................................. 72
W1. Pier.............................................................. 72
W2. Loading Bay............................................... 73
W3. Central Warehouse.................................... 74
W4. Upper Mess Hall........................................ 75
W5. Cassia’s Office............................................. 75
W6. Cellar Stairwell.......................................... 75
W7. Lower Mess Hall........................................ 76
W8. Holding Cells............................................. 77
W9. Storage Room............................................. 77
W10. Hidden Room.......................................... 77
W11. Secret Tunnel........................................... 78
Wrapping the Adventure............................. 79
Appendix A — Side Quests................................80
Side Quest: Avenging Felicitus................... 80
Introduction....................................................... 80
Gathering Information..................................... 80
Outcome............................................................. 80
Rewards............................................................... 80
Side Quest: Desha Wars................................. 80
Introduction....................................................... 81
Tracking the Desha Smugglers........................ 81
Outcome............................................................. 82
Rewards............................................................... 83
Side Quest: Missing Pirates.......................... 83
Introduction....................................................... 83
Finding the Pirates............................................ 83
Outcome............................................................. 83
Rewards............................................................... 83
Side Quest: The Ashen Woman.................... 84
Introduction....................................................... 84
The Ashen Woman............................................ 84
Appendix B — Bathing and Blessings 86
Blessings............................................................. 86
Blessings Preview............................................... 86
Bathing................................................................ 87
Thermae Rest..................................................... 87
Bath Oils Preview.............................................. 88
Bath Salts Preview............................................. 88
Appendix C — Stat Blocks...................................89
Named NPCs....................................................... 89
NPC Classes....................................................... 92
Minions................................................................ 93
Thugs.................................................................... 93
Monstrosities................................................... 96
Lesser Vampires................................................ 98
Greater Vampires........................................... 100
Undead.............................................................. 101
Appendix D — Items......................................102
Drugs................................................................. 102
Magical Items................................................. 103
Weapons............................................................ 104
Appendix E — Maps........................................105
A: The Crooked Rowan................................. 105
B: Sulla's Shack.............................................. 106
C: Side Street................................................... 107
D1: Warehouse, Ground Floor.................. 108
D2: Warehouse, Ground Floor Patrols.. 108
E1: Warehouse, First Floor........................ 109
E2: Warehouse, First Floor Patrols........ 109
F: Underneath Warehouse Pier................. 110
G: Warehouse Cellar................................... 111

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  目录、索引及认领
发布: geeky_kappa - 10-31-2023, 10:25 AM - 版块: 巫术:艾河洼的魔法/ Witchcraft: Magic of Hereva - 回复数 (4)

Chapter 1: The Witch of Hereva
The Witch of Hereva Class——————geeky_kappa
Chapter 2: Witchcraft Houses
House of Ah
House of Aquah
House of Chaosah
House of Hippiah
House of Magmah
House of Zombiah
Chapter 3: Player's Options——————hurwitz
Backgrounds
Bounty Hunter
Great War of Hereva Veteran
Hereva Scholar
Lost Planar Traveler
Magical Beast Researcher
Mystic Archivist
Nomad
Qualicity Noble
Squirrel’s End Urchin
Witchcraft House Outcast
Feats
Chapter 4: Witchcraft Magic
Spells List
Spells Descriptions
Magic Items
Magic Item Descriptions
APPENDIXES
APPENDIX I: Familiars
APPENDIX II: Monsters

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  目录、索引及认领贴
发布: geeky_kappa - 10-31-2023, 02:13 AM - 版块: 永雨之城/The City of Eternal Rain - 回复数 (1)

Welcome to Lantzberg, the City of Eternal Rain ................................. 3
How to Use this Adventure .................................................................. 3
A Campaign Setting......................................................................... 3
A One-Shot ........................................................................................ 3
A Bit of Local Colour......................................................................... 3
With the Serial Numbers Filed Off ................................................... 3
The Lantzberg Primer............................................................................ 3
Lantzberg Encounters .............................................................................. 4
Night Encounters................................................................................... 4
Using Random Encounters .............................................................. 4
The Random Encounter Check ...................................................... 4
Unique Encounters............................................................................ 4
Looking for Trouble ........................................................................... 4
Castleview Encounters..................................................................... 5
Ironworkers' District Encounters ....................................................... 5
The Lists Encounters .......................................................................... 5
The Encounters Described ............................................................... 6
The Districts ................................................................................................ 7
Castleview ............................................................................................. 7
Ironworkers' District ............................................................................... 7
The Lists ................................................................................................... 7
Keyed Locations ....................................................................................... 8
1) The Manse of the Lady-Mayor ................................................... 8
2) The Dome of the Sun ................................................................... 8
3) The Baldwin Manor....................................................................... 8
4) The House of the Lady-Mayor's Watch ..................................... 9
5) The Castleview Gatehouse......................................................... 9
6) The Current .................................................................................. 10
7) The Ironworkers' Guildhall .......................................................... 10
8) Iria's House ................................................................................... 11
9) The House of True Death ........................................................... 11
10) The Sunken Foundry ................................................................. 11
11) The Bloomers' Inn and Tavern ................................................. 11
12) The Lists Bazaar ......................................................................... 12
13) Old Zlatkic's Shop...................................................................... 12
14) The Grand Strauss..................................................................... 12
15) Olaf Eagle-Eyes' Hovel ............................................................. 12
16) The Sanctuary of the Sun ........................................................ 13
17) The Fang and Scale Tavern .................................................... 13
The Sunken Foundry ............................................................................... 14
The Grand Strauss................................................................................... 15
Lower Floors ......................................................................................... 15
Top Floor............................................................................................... 15
Lord Strauss, the Lantzberg Vampire ........................................... 16
Appendix: NPCs ..................................................................................... 17


引用:实际上18页的PDF也不需要什么认领,发这贴纯粹是测试流传,理论上以后的项目需要回复认领章节
说起来应该有相关论坛插件……

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  汉化意向收集贴
发布: geeky_kappa - 10-30-2023, 10:09 AM - 版块: 翻译组综合讨论 - 回复数 (9)

果园那有啥想汉化的在这回复吧,有回复我才开新区,然后上传PDF

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